What I Do Now
Now, I have managed the process of creating, showcasing, and selling assets for game developers online who, like I once was, eager to build but lack the graphical resources to do so
Where I Started
I initially began my journey in the world of 3D modelling in 2019, when I created assets to be used for game development. This is where I initially adopted a low-poly style for simplicity, before evolving and beginning to attempt larger art-based projects with software such as Blender
What I Use
Today, I use tools like Blockbench, Blender, and Sketchfab to create and render various projects and am looking to break into the world of concept-art, animation, and more

T60 Helmet

Hollow Knight

Wumpus

Pochita

Inverted Spear of Heaven

Robotic Kraken

Robotic Angler

Mining Spaceship

Red Spacecraft

Rattler Drone

Police Car

Rolls Royce

Cryo Gun

